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Product Glossary
Product
Design
Adaptive Web Design
Design
Adaptive web design is a method of designing websites that dynamically adapts to the user's device and environment.
Affinity diagram
Design
Affinity diagram is a tool used to organize ideas and data into related groups.
Beta Launch
Design
Beta launch is the process of releasing a product or service to a limited group of users for testing and feedback.
CMS: Content Management System
Design
A CMS (Content Management System) is a software application used to create, manage, and modify digital content.
Card sorting
Design
Card sorting is a user-centered design technique used to help organize information and create navigation systems.
Comparative Analysis
Design
Comparative analysis is a method of evaluating two or more items by comparing them to one another.
Competitor Analysis
Design
Competitor analysis is the process of gathering and analyzing information about competitors in order to gain a competitive advantage.
Content audit
Design
A content audit is a process of analyzing and evaluating existing website content to identify gaps and opportunities.
Contextual enquiry
Design
Contextual enquiry is a user-centered design method that involves observing and interviewing users in their natural environment to gain insights into their needs and behaviors.
Customer Journey Map
Design
Customer Journey Map is a visual representation of the customer's experience with a product or service.
DPI: Dots per inch
Design
DPI is a measure of the resolution of an image or printer, indicating the number of dots per inch.
Design Thinking
Design
Design Thinking is a creative problem-solving process that focuses on understanding user needs and creating solutions that are both desirable and feasible.
Experience Map
Design
Experience Map is a visual representation of the customer journey that helps to identify areas for improvement.
Focus groups
Design
Focus groups are a qualitative research method used to gain insights into people's opinions, beliefs, and attitudes.
Guerrilla usability testing
Design
Guerrilla usability testing is a quick and informal method of testing a product or service with real users in a natural environment.
HCI: Human Computer Interaction
Design
Human-Computer Interaction (HCI) is the study of how people interact with computers and technology to create meaningful experiences.
Heuristic Review
Design
Heuristic review is a usability evaluation method that uses expert judgment to identify usability issues in a product or system.
High-fidelity prototype
Design
A high-fidelity prototype is a detailed, interactive representation of a product or system that closely resembles the final product.
IA: Information architecture
Design
IA is the use of algorithms and software to simulate human intelligence to solve complex problems.
IP: Intellectual property
Design
IP stands for Internet Protocol, which is a set of rules that govern how data is transmitted over the internet.
Ideation
Design
Ideation is the process of generating creative ideas and solutions to problems.
Iterative design
Design
Iterative design is a process of creating a product or service through repeated cycles of planning, implementation, testing, and refinement.
IxD: Interaction design
Design
Interaction Design (IxD) is the practice of designing interactive digital products and services that are useful, usable, and desirable for users.
Lean UX
Design
Lean UX is a methodology that helps designers create user interfaces that are easy to use and understand.
Low fidelity prototype
Design
A low-fidelity prototype is a basic, rough representation of an idea or product used to quickly test and iterate on concepts.
Mockups
Design
Mockups are a visual representation of a user interface used to create a prototype of an application.
Moodboard
Design
A Mood Board is a visual representation of ideas and concepts used to inspire creative projects.
Original Design Manufacturer
Design
Original Design Manufacturer (ODM) is a company that designs and manufactures a product based on the specifications of another company.
Original Equipment Manufacturer OEM
Design
Original Equipment Manufacturer (OEM) is a company that produces parts and equipment that may be marketed by another manufacturer.
Personas
Design
Personas are fictional characters created to represent the different user types within a targeted demographic that might use a website, product, or service.
Project kick-off
Design
Project kick-off is the process of initiating a new project and setting it up for success.
Prototype
Design
Prototype is a way of creating objects that inherit properties from a parent object.
Questionnaires
Design
Questionnaires are a structured set of questions used to collect data from respondents.
Rendering
Design
Rendering is the process of generating an image from a model by means of computer programs.
Research stage
Design
Research stage is the process of gathering information and data to gain a better understanding of a topic or issue.
Sitemap
Design
A sitemap is an XML file that lists the URLs for a website, used to inform search engines about the pages on a website.
Stakeholder Interviews
Design
Stakeholder Interviews are a method of gathering information from people who have an interest in or are affected by a project.
Storyboard
Design
Storyboarding is a visual representation of a story or sequence of events, typically used in filmmaking, animation, and other media.
UCD: User-centered design
Design
User-Centered Design (UCD) is a design process that focuses on creating products and services that are tailored to the needs, wants, and limitations of the user.
UI: User Interface
Design
User interface is the graphical layout of a system that allows users to interact with it.
UX: User experience
Design
UX is the overall experience of a user when interacting with a product or service.
Usability test
Design
Usability testing is a process of evaluating a product or service by testing it with real users to identify areas of improvement.
User flow diagram
Design
A user flow diagram is a visual representation of the steps a user takes to complete a task on a website or application.
User journey
Design
A user journey is the process a user goes through when interacting with a product or service, from initial contact to post-purchase follow-up.
Wireframe
Design
A wireframe is a visual representation of the structure and content of a website or application, used to plan its layout and functionality.
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